Sneaking in Auto-hit and Auto-miss for non-HFH option to 0.5.1 release
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acks/
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@ -26,3 +26,13 @@ Removed DAC field from armor items
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BUG FIXES:
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BUG FIXES:
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Fixed a rounding error present in the OSE code
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Fixed a rounding error present in the OSE code
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Fixed some areas where AC was not shown correctly in OSE code
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Fixed some areas where AC was not shown correctly in OSE code
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v0.5.1 HFH Options / Core Toggle
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MINOR CHANGES:
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Added toggle for Exploding 20s and BHR
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Implemented auto-miss on 1 and auto-hit on 20 for Core Rules (non-HFH)
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BUG FIXES:
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Monster Saves pre-fill not present when monster is new
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Negative Con mod could make HD roll negative (now floored at 1)
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Negative Str mod could make damage negative (now minimum 1)
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Binary file not shown.
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@ -272,6 +272,8 @@
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"ACKS.messages.InflictsDamage": "Inflicts damage!",
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"ACKS.messages.InflictsDamage": "Inflicts damage!",
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"ACKS.messages.applyDamage": "Apply Damage",
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"ACKS.messages.applyDamage": "Apply Damage",
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"ACKS.messages.applyHealing": "Apply Healing",
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"ACKS.messages.applyHealing": "Apply Healing",
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"ACKS.messages.Fumble": "<b>1! Automatic Miss!</b>",
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"ACKS.messages.Critical": "<b>20! Automatic Hit!</b>",
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"ACKS.colors.green": "Green",
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"ACKS.colors.green": "Green",
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"ACKS.colors.red": "Red",
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"ACKS.colors.red": "Red",
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@ -141,8 +141,29 @@ export class AcksDice {
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: 0;
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: 0;
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result.victim = data.roll.target ? data.roll.target.data.name : null;
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result.victim = data.roll.target ? data.roll.target.data.name : null;
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const hfh = game.settings.get("acks", "exploding20s")
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const die = roll.dice[0].total
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if (game.settings.get("acks", "ascendingAC")) {
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if (game.settings.get("acks", "ascendingAC")) {
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if (roll.total < targetAac + 10) {
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if (die == 1 && !hfh) {
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result.details = game.i18n.format(
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"ACKS.messages.Fumble",
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{
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result: roll.total,
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bonus: result.target,
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}
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);
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return result;
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} else if (roll.total < targetAac + 10 && die < 20) {
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result.details = game.i18n.format(
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"ACKS.messages.AttackAscendingFailure",
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{
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result: roll.total - 10,
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bonus: result.target,
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}
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);
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return result;
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} else if (roll.total < targetAac + 10 && hfh) {
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result.details = game.i18n.format(
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result.details = game.i18n.format(
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"ACKS.messages.AttackAscendingFailure",
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"ACKS.messages.AttackAscendingFailure",
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{
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{
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@ -152,9 +173,15 @@ export class AcksDice {
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);
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);
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return result;
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return result;
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}
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}
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if (!hfh && die == 20) {
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result.details = game.i18n.format("ACKS.messages.Critical", {
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result: roll.total,
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});
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} else {
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result.details = game.i18n.format("ACKS.messages.AttackAscendingSuccess", {
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result.details = game.i18n.format("ACKS.messages.AttackAscendingSuccess", {
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result: roll.total - 10,
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result: roll.total - 10,
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});
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});
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}
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result.isSuccess = true;
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result.isSuccess = true;
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} else {
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} else {
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// B/X Historic THAC0 Calculation
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// B/X Historic THAC0 Calculation
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