Stylistic changes
parent
60e61da5c4
commit
337f578a51
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@ -201,50 +201,68 @@ export class AcksCombat {
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}
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static announceListener(html) {
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html.find(".combatant-control.hold-turn").click(async (ev) => {
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ev.preventDefault();
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html.find(".combatant-control.hold-turn").click(async (event) => {
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event.preventDefault();
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// Toggle hold announcement
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const id = $(ev.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = ev.currentTarget.classList.contains('active');
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const id = $(event.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = event.currentTarget.classList.contains('active');
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const combatant = game.combat.combatants.get(id);
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await combatant.update({
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_id: id,
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flags: { acks: { holdTurn: !isActive } },
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flags: {
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acks: {
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holdTurn: !isActive,
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},
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},
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});
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})
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html.find(".combatant-control.prepare-spell").click(async (ev) => {
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ev.preventDefault();
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html.find(".combatant-control.prepare-spell").click(async (event) => {
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event.preventDefault();
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// Toggle spell announcement
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const id = $(ev.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = ev.currentTarget.classList.contains('active');
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const id = $(event.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = event.currentTarget.classList.contains('active');
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const combatant = game.combat.combatants.get(id);
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await combatant.update({
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_id: id,
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flags: { acks: { prepareSpell: !isActive } },
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flags: {
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acks: {
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prepareSpell: !isActive,
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},
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},
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});
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});
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html.find(".combatant-control.move-combat").click(async (ev) => {
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ev.preventDefault();
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html.find(".combatant-control.move-combat").click(async (event) => {
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event.preventDefault();
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// Toggle retreat announcement
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const id = $(ev.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = ev.currentTarget.classList.contains('active');
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const id = $(event.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const isActive = event.currentTarget.classList.contains('active');
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const combatant = game.combat.combatants.get(id);
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await combatant.update({
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_id: id,
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flags: { acks: { moveInCombat: !isActive } },
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flags: {
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acks: {
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moveInCombat: !isActive,
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},
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},
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});
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});
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}
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static addListeners(html) {
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// Cycle through colors
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html.find(".combatant-control.flag").click(async (ev) => {
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html.find(".combatant-control.flag").click(async (event) => {
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event.preventDefault();
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if (!game.user.isGM) {
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return;
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}
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const currentColor = ev.currentTarget.style.color;
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const currentColor = event.currentTarget.style.color;
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const colors = Object.keys(CONFIG.ACKS.colors);
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let index = colors.indexOf(currentColor);
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if (index + 1 == colors.length) {
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@ -253,7 +271,7 @@ export class AcksCombat {
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index++;
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}
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const id = $(ev.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const id = $(event.currentTarget).closest(".combatant")[0].dataset.combatantId;
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const combatant = game.combat.combatants.get(id);
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await combatant.update({
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_id: id,
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@ -265,16 +283,22 @@ export class AcksCombat {
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});
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});
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html.find('.combat-control[data-control="reroll"]').click((ev) => {
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html.find('.combat-control[data-control="reroll"]').click(async (event) => {
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event.preventDefault();
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if (!game.combat) {
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return;
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}
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let data = {};
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const data = {};
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AcksCombat.rollInitiative(game.combat, data);
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game.combat.update({ data: data }).then(() => {
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await game.combat.update({
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data: data,
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})
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game.combat.setupTurns();
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});
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});
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}
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static async addCombatant(combatant, options, userId) {
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@ -314,12 +338,13 @@ export class AcksCombat {
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}
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static async preUpdateCombat(combat, data, diff, id) {
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let init = game.settings.get("acks", "initiative");
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let reroll = game.settings.get("acks", "initiativePersistence");
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if (!data.round) {
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return;
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}
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if (data.round !== 1) {
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const reroll = game.settings.get("acks", "initiativePersistence");
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if (reroll === "reset") {
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AcksCombat.resetInitiative(combat, data, diff, id);
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return;
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@ -327,6 +352,9 @@ export class AcksCombat {
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return;
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}
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}
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const init = game.settings.get("acks", "initiative");
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if (init === "group") {
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AcksCombat.rollInitiative(combat, data, diff, id);
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} else if (init === "individual") {
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