From 247fbe572ab1cf76ad7badb6d7b1a8d4e8fb36f6 Mon Sep 17 00:00:00 2001 From: U~man Date: Thu, 9 Jul 2020 14:56:33 +0200 Subject: [PATCH] HOTFIX: monster roll --- src/module/actor/entity.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/module/actor/entity.js b/src/module/actor/entity.js index 7ffd248..d842d74 100644 --- a/src/module/actor/entity.js +++ b/src/module/actor/entity.js @@ -250,7 +250,7 @@ export class OseActor extends Actor { const rollParts = ["1d20"]; const dmgParts = []; - if ((!attData.dmg || !game.settings.get("ose", "variableWeaponDamage")) && + if (!attData.dmg || (!game.settings.get("ose", "variableWeaponDamage")) && this.data.type == "character") { dmgParts.push("1d6"); } else {