ENH: Modifiers and Next Level
parent
65eba9aea5
commit
1b11568593
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@ -23,6 +23,7 @@
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"OSE.Level": "Level",
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"OSE.Experience": "Experience",
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"OSE.ExperienceBonus": "Bonus Experience",
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"OSE.ExperienceNextLevel": "Next level",
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"OSE.ExperienceAward": "XP Award",
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"OSE.Treasure": "Treasure type",
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"OSE.TreasureTable": "Table",
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@ -58,15 +59,15 @@
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"OSE.SavingThrow": "Save",
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"OSE.SavingThrowDetails": "Roll 1d20 >= {save} for success",
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"OSE.saves.death.short": "D",
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"OSE.saves.death.long": "Death, Poison",
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"OSE.saves.death.long": "Death Poison",
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"OSE.saves.wand.short": "W",
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"OSE.saves.wand.long": "Wand",
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"OSE.saves.wand.long": "Wands",
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"OSE.saves.paralysis.short": "P",
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"OSE.saves.paralysis.long": "Paralysis, Petrify",
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"OSE.saves.paralysis.long": "Paralysis Petrify",
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"OSE.saves.breath.short": "B",
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"OSE.saves.breath.long": "Dragon Breath",
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"OSE.saves.breath.long": "Breath Attacks",
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"OSE.saves.spell.short": "S",
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"OSE.saves.spell.long": "Rod, Staff, Spell",
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"OSE.saves.spell.long": "Spells Rods Staves",
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"OSE.saves.magic.long": "Bonus vs Magic",
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"OSE.Health": "Hit Points",
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@ -1,5 +1,6 @@
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import { OseActor } from "./entity.js";
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import { OseActorSheet } from "./actor-sheet.js";
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import { OseCharacterModifiers } from "../dialog/character-modifiers.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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@ -103,14 +104,15 @@ export class OseActorSheetCharacter extends OseActorSheet {
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}
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_calculateMovement(data, weight) {
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let delta = data.encumbrance.max - 1600;
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if (data.config.encumbrance == "detailed") {
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if (weight > data.encumbrance.max) {
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data.data.movement.base = 0;
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} else if (weight > 800) {
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} else if (weight > (800 + delta)) {
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data.data.movement.base = 30;
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} else if (weight > 600) {
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} else if (weight > (600 + delta)) {
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data.data.movement.base = 60;
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} else if (weight > 400) {
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} else if (weight > (400 + delta)) {
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data.data.movement.base = 90;
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} else {
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data.data.movement.base = 120;
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@ -152,6 +154,14 @@ export class OseActorSheetCharacter extends OseActorSheet {
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return item.update({ "data.quantity.value": parseInt(event.target.value) });
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}
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_onShowModifiers(event) {
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event.preventDefault();
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new OseCharacterModifiers(this.actor, {
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top: this.position.top + 40,
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left: this.position.left + (this.position.width - 400) / 2,
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}).render(true);
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}
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/**
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* Activate event listeners using the prepared sheet HTML
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* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
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@ -246,6 +256,10 @@ export class OseActorSheetCharacter extends OseActorSheet {
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}
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});
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html.find("button[data-action='modifiers']").click(ev => {
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this._onShowModifiers(ev);
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});
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// Handle default listeners last so system listeners are triggered first
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super.activateListeners(html);
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}
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@ -357,44 +357,14 @@ export class OseActor extends Actor {
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});
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}
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static _valueToMod(val) {
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switch (val) {
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case 3:
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return -3;
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case 4:
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case 5:
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return -2;
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case 6:
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case 7:
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case 8:
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return -1;
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case 9:
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case 10:
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case 11:
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case 12:
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return 0;
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case 13:
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case 14:
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case 15:
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return 1;
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case 16:
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case 17:
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return 2;
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case 18:
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return 3;
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default:
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return 0;
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static _valueFromTable(table, val) {
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let output;
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for (let i = 0; i <= val; i++) {
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if (table[i]) {
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output = table[i];
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}
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}
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static _cappedMod(val) {
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let mod = OseActor._valueToMod(val);
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if (mod > 1) {
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mod -= 1;
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} else if (mod < -1) {
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mod += 1;
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}
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return mod;
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return output;
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}
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_isSlow() {
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@ -415,14 +385,59 @@ export class OseActor extends Actor {
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return;
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}
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const data = this.data.data;
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data.scores.str.mod = OseActor._valueToMod(this.data.data.scores.str.value);
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data.scores.int.mod = OseActor._valueToMod(this.data.data.scores.int.value);
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data.scores.dex.mod = OseActor._valueToMod(this.data.data.scores.dex.value);
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data.scores.cha.mod = OseActor._valueToMod(this.data.data.scores.cha.value);
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data.scores.wis.mod = OseActor._valueToMod(this.data.data.scores.wis.value);
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data.scores.con.mod = OseActor._valueToMod(this.data.data.scores.con.value);
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data.scores.dex.init = OseActor._cappedMod(this.data.data.scores.dex.value);
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data.scores.cha.npc = OseActor._cappedMod(this.data.data.scores.cha.value);
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const standard = {
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3: -3,
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4: -2,
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6: -1,
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9: 0,
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13: 1,
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16: 2,
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18: 3
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}
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data.scores.str.mod = OseActor._valueFromTable(standard, data.scores.str.value);
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data.scores.int.mod = OseActor._valueFromTable(standard, data.scores.int.value);
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data.scores.dex.mod = OseActor._valueFromTable(standard, data.scores.dex.value);
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data.scores.cha.mod = OseActor._valueFromTable(standard, data.scores.cha.value);
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data.scores.wis.mod = OseActor._valueFromTable(standard, data.scores.wis.value);
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data.scores.con.mod = OseActor._valueFromTable(standard, data.scores.con.value);
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const capped = {
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3: -2,
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4: -1,
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6: -1,
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9: 0,
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13: 1,
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16: 1,
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18: 2
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}
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data.scores.dex.init = OseActor._valueFromTable(capped, data.scores.dex.value);
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data.scores.cha.npc = OseActor._valueFromTable(capped, data.scores.cha.value);
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data.scores.cha.retain = data.scores.cha.mod + 4;
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data.scores.cha.loyalty = data.scores.cha.mod + 7;
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const od = {
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3: 1,
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9: 2,
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13: 3,
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16: 4,
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18: 5
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}
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data.exploration.odMod = OseActor._valueFromTable(od, data.scores.str.value);
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const literacy = {
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3: "OSE.Illiterate",
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6: "OSE.LiteracyBasic",
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9: "OSE.Literate"
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}
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data.languages.literacy = OseActor._valueFromTable(literacy, data.scores.int.value)
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const spoken = {
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3: 0,
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13: 2,
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16: 3,
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18: 4
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}
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data.languages.count = OseActor._valueFromTable(spoken, data.scores.int.value)
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}
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}
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@ -0,0 +1,43 @@
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// eslint-disable-next-line no-unused-vars
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import { OseActor } from '../actor/entity.js';
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export class OseCharacterModifiers extends FormApplication {
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static get defaultOptions() {
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const options = super.defaultOptions;
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options.classes = ["ose", "dialog", "modifiers"],
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options.id = 'sheet-modifiers';
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options.template =
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'systems/ose/templates/actors/dialogs/modifiers-dialog.html';
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options.width = 380;
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return options;
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}
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/* -------------------------------------------- */
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/**
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* Add the Entity name into the window title
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* @type {String}
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*/
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get title() {
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return `${this.object.name}: Modifiers`;
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}
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/* -------------------------------------------- */
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/**
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* Construct and return the data object used to render the HTML template for this form application.
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* @return {Object}
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*/
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getData() {
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let data = this.object.data;
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data.user = game.user;
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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}
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}
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@ -4,6 +4,20 @@ export const registerHelpers = async function () {
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return a == b;
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});
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Handlebars.registerHelper("gt", function (a, b) {
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return a >= b;
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});
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Handlebars.registerHelper("mod", function (val) {
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if (val == 0) {
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return "0";
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} else if (val > 0) {
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return `+${val}`;
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} else if (val < 0) {
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return `${val}`;
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}
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});
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Handlebars.registerHelper("add", function (lh, rh) {
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return parseInt(lh) + parseInt(rh);
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});
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@ -21,6 +35,8 @@ export const registerHelpers = async function () {
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});
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Handlebars.registerHelper("counter", function (status, value, max) {
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return status ? Math.clamped((100.0 * value) / max, 0, 100) : Math.clamped(100 - (100.0 * value) / max, 0, 100);
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return status
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? Math.clamped((100.0 * value) / max, 0, 100)
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: Math.clamped(100 - (100.0 * value) / max, 0, 100);
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});
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};
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@ -66,6 +66,20 @@
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bottom: 0;
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left: 12px;
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}
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@keyframes notify {
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from {
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text-shadow: none;
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}
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to {
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text-shadow: -1px -1px 4px $colorOlive, 1px -1px 4px $colorOlive, -1px 1px 4px $colorOlive, 1px 1px 4px $colorOlive;
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}
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}
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&.notify {
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input {
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font-weight: bold;
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animation: 0.8s ease-in 1s infinite alternate notify;
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}
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}
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}
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}
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.sheet-tabs {
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@ -5,6 +5,17 @@
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}
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}
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.ose.dialog.modifiers {
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.attribute-bonuses {
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label {
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font-weight: bold;
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}
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ol {
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list-style: outside;
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}
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}
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}
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#settings .ose.game-license {
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font-size: 12px;
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.button {
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@ -131,7 +131,11 @@
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"encumbrance": {
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"max": 1600
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},
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"languages": []
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"languages": {
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"values": [],
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"literacy": "literate",
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"count": 1
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}
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},
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"monster": {
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"templates": ["common", "spellcaster"],
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@ -0,0 +1,68 @@
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<form autocomplete="off">
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.str.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.Melee'}} ({{mod data.scores.str.mod}})
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</li>
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<li>
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{{localize 'OSE.exploration.od.long'}} ({{data.exploration.odMod}} in 6)
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</li>
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</ol>
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</div>
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.int.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.SpokenLanguages'}} ({{mod data.languages.count}})
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</li>
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<li>
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{{localize 'OSE.Literacy'}} ({{localize data.languages.literacy}})
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</li>
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</ol>
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</div>
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.wis.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.saves.magic.long'}} ({{mod data.scores.wis.mod}})
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</li>
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</ol>
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</div>
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.dex.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.Missile'}} ({{mod data.scores.dex.mod}})
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</li>
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<li>
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{{localize 'OSE.Initiative'}} ({{mod data.scores.dex.init}})
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</li>
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<li>
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{{localize 'OSE.ArmorClass'}} ({{mod data.scores.dex.mod}})
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</li>
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</ol>
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</div>
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.con.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.Health'}} ({{mod data.scores.con.mod}})
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</li>
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</ol>
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</div>
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<div class="attribute-bonuses">
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<label>{{localize 'OSE.scores.cha.long'}}</label>
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<ol>
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<li>
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{{localize 'OSE.NPCReaction'}} ({{mod data.scores.cha.npc}})
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</li>
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<li>
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{{localize 'OSE.RetainersMax'}} ({{add data.scores.cha.mod 4}})
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</li>
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<li>
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{{localize 'OSE.Loyalty'}} ({{add data.scores.cha.mod 7}})
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</li>
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</ol>
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</div>
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</form>
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@ -21,6 +21,12 @@
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</div>
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</div>
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{{#if (eq this.type 'character')}}
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<div class="form-group">
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<label>{{localize "OSE.ExperienceNextLevel"}}</label>
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<div class="form-fields">
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<input type="text" name="data.details.xp.next" id="experiencenext" value="{{data.details.xp.next}}" />
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</div>
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</div>
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<div class="form-group">
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<label>{{localize "OSE.ExperienceBonus"}} (%)</label>
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<div class="form-fields">
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@ -44,7 +50,7 @@
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<label>{{localize "OSE.Encumbrance"}}</label>
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<div class="form-fields">
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<input type="text" name="data.encumbrance.max" id="encumbrance" value="{{data.encumbrance.max}}"
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data-dtype="Number" />
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data-dtype="Number" {{#unless user.isGM}}disabled{{/unless}} />
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</div>
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</div>
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<div class="form-group">
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@ -8,12 +8,6 @@
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<div class="attribute-value">
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<input name="data.scores.str.value" type="text" value="{{data.scores.str.value}}" placeholder="0"
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data-dtype="Number" />
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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<div class="attribute-bonuses">
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{{localize 'OSE.Melee'}} ({{data.scores.str.mod}})<br/>
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{{localize 'OSE.exploration.od.long'}}
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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</li>
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<li class="attribute ability-score" data-score="int">
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<div class="attribute-value">
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<input name="data.scores.int.value" type="text" value="{{data.scores.int.value}}" placeholder="0"
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data-dtype="Number" />
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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<div class="attribute-bonuses">
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{{localize 'OSE.SpokenLanguages'}}<br/>
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{{localize 'OSE.Literacy'}}
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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</li>
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<li class="attribute ability-score" data-score="wis">
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@ -36,11 +24,6 @@
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<div class="attribute-value">
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<input name="data.scores.wis.value" type="text" value="{{data.scores.wis.value}}" placeholder="0"
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data-dtype="Number" />
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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<div class="attribute-bonuses">
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{{localize 'OSE.saves.magic.long'}}({{data.scores.wis.mod}})
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
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</div>
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</li>
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<li class="attribute ability-score" data-score="dex">
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<div class="attribute-value">
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<input name="data.scores.dex.value" type="text" value="{{data.scores.dex.value}}" placeholder="0"
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data-dtype="Number" />
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<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
<div class="attribute-bonuses">
|
||||
{{localize 'OSE.Missile'}} ({{data.scores.dex.mod}})<br/>
|
||||
{{localize 'OSE.Initiative'}} ({{data.scores.dex.init}})<br/>
|
||||
{{localize 'OSE.ArmorClass'}} ({{data.scores.dex.mod}})
|
||||
<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute ability-score" data-score="con">
|
||||
|
@ -64,11 +40,6 @@
|
|||
<div class="attribute-value">
|
||||
<input name="data.scores.con.value" type="text" value="{{data.scores.con.value}}" placeholder="0"
|
||||
data-dtype="Number" />
|
||||
<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
<div class="attribute-bonuses">
|
||||
{{localize 'OSE.Health'}} ({{data.scores.con.mod}})
|
||||
<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
</li>
|
||||
<li class="attribute ability-score" data-score="cha">
|
||||
|
@ -77,13 +48,6 @@
|
|||
<div class="attribute-value">
|
||||
<input name="data.scores.cha.value" type="text" value="{{data.scores.cha.value}}" placeholder="0"
|
||||
data-dtype="Number" />
|
||||
<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
<div class="attribute-bonuses">
|
||||
{{localize 'OSE.NPCReaction'}} ({{data.scores.cha.npc}})<br/>
|
||||
{{localize 'OSE.RetainersMax'}} ({{add data.scores.cha.mod 4}})<br/>
|
||||
{{localize 'OSE.Loyalty'}} ({{add data.scores.cha.mod 7}})
|
||||
<span class="attribute-mod"><a><i class="fas fa-circle"></i></a></span>
|
||||
</div>
|
||||
</li>
|
||||
{{#if data.retainer.enabled}}
|
||||
|
@ -97,28 +61,34 @@
|
|||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li>
|
||||
<button type="button" data-action="modifiers" title="{{localize 'OSE.Modifiers'}}"><i class="fas fa-book"></i></button>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{!-- Resource Tracking --}}
|
||||
<div class="flex2">
|
||||
<div class="flexrow">
|
||||
<div class="health">
|
||||
<input class="health-value health-top" name="data.hp.value" type="text" value="{{data.hp.value}}" data-dtype="Number"
|
||||
placeholder="0" title="{{localize 'OSE.Health'}}" />
|
||||
<input class="health-value health-bottom" name="data.hp.max" type="text" value="{{data.hp.max}}" data-dtype="Number"
|
||||
placeholder="0" title="{{localize 'OSE.HealthMax'}}" />
|
||||
<input class="health-value health-top" name="data.hp.value" type="text" value="{{data.hp.value}}"
|
||||
data-dtype="Number" placeholder="0" title="{{localize 'OSE.Health'}}" />
|
||||
<input class="health-value health-bottom" name="data.hp.max" type="text" value="{{data.hp.max}}"
|
||||
data-dtype="Number" placeholder="0" title="{{localize 'OSE.HealthMax'}}" />
|
||||
<div class="health-empty" style="height:{{counter false data.hp.value data.hp.max}}%"></div>
|
||||
<div class="health-full" style="height:{{counter true data.hp.value data.hp.max}}%"></div>
|
||||
</div>
|
||||
<div class="health armor-class">
|
||||
{{#if config.ascendingAC}}
|
||||
<div class="health-value health-top" title="{{localize 'OSE.ArmorClass'}}">{{data.aac.value}}</div>
|
||||
<div class="health-value health-bottom" title="{{localize 'OSE.ArmorClassNaked'}}">{{add 10 data.scores.dex.mod}}</div>
|
||||
<div class="health-value health-bottom" title="{{localize 'OSE.ArmorClassNaked'}}">
|
||||
{{add 10 data.scores.dex.mod}}</div>
|
||||
{{else}}
|
||||
<div class="health-value health-top" title="{{localize 'OSE.ArmorClass'}}">{{data.ac.value}}</div>
|
||||
<div class="health-value health-bottom" title="{{localize 'OSE.ArmorClassNaked'}}">{{subtract data.scores.dex.mod 9}}</div>
|
||||
<div class="health-value health-bottom" title="{{localize 'OSE.ArmorClassNaked'}}">
|
||||
{{subtract data.scores.dex.mod 9}}</div>
|
||||
{{/if}}
|
||||
{{#if data.shield}}<div class="shield" title="{{localize 'OSE.items.hasShield'}} ({{data.shield}})"><i class="fas fa-shield-alt"></i></div>{{/if}}
|
||||
{{#if data.shield}}<div class="shield" title="{{localize 'OSE.items.hasShield'}} ({{data.shield}})"><i
|
||||
class="fas fa-shield-alt"></i></div>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
/>
|
||||
<label>{{localize 'OSE.Class'}}</label>
|
||||
</li>
|
||||
<li>
|
||||
<li class="{{#if (gt data.details.xp.value data.details.xp.next)}}notify{{/if}}">
|
||||
<input type="text" name="data.details.level" value="{{data.details.level}}" data-dtype="Number"
|
||||
/>
|
||||
<label>{{localize 'OSE.Level'}}</label>
|
||||
|
|
Loading…
Reference in New Issue