390 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			390 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Go
		
	
	
// Copyright 2012 Gary Burd
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//
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// Licensed under the Apache License, Version 2.0 (the "License"): you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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package redis
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import (
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	"bytes"
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	"container/list"
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	"crypto/rand"
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	"crypto/sha1"
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	"errors"
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	"io"
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	"strconv"
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	"sync"
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	"time"
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	"github.com/garyburd/redigo/internal"
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)
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var nowFunc = time.Now // for testing
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// ErrPoolExhausted is returned from a pool connection method (Do, Send,
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// Receive, Flush, Err) when the maximum number of database connections in the
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// pool has been reached.
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var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")
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var (
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	errPoolClosed = errors.New("redigo: connection pool closed")
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	errConnClosed = errors.New("redigo: connection closed")
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)
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// Pool maintains a pool of connections. The application calls the Get method
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// to get a connection from the pool and the connection's Close method to
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// return the connection's resources to the pool.
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//
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// The following example shows how to use a pool in a web application. The
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// application creates a pool at application startup and makes it available to
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// request handlers using a global variable.
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//
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//  func newPool(server, password string) *redis.Pool {
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//      return &redis.Pool{
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//          MaxIdle: 3,
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//          IdleTimeout: 240 * time.Second,
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//          Dial: func () (redis.Conn, error) {
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//              c, err := redis.Dial("tcp", server)
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//              if err != nil {
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//                  return nil, err
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//              }
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//              if _, err := c.Do("AUTH", password); err != nil {
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//                  c.Close()
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//                  return nil, err
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//              }
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//              return c, err
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//          },
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//          TestOnBorrow: func(c redis.Conn, t time.Time) error {
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//              _, err := c.Do("PING")
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//              return err
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//          },
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//      }
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//  }
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//
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//  var (
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//      pool *redis.Pool
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//      redisServer = flag.String("redisServer", ":6379", "")
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//      redisPassword = flag.String("redisPassword", "", "")
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//  )
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//
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//  func main() {
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//      flag.Parse()
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//      pool = newPool(*redisServer, *redisPassword)
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//      ...
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//  }
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//
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// A request handler gets a connection from the pool and closes the connection
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// when the handler is done:
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//
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//  func serveHome(w http.ResponseWriter, r *http.Request) {
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//      conn := pool.Get()
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//      defer conn.Close()
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//      ....
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//  }
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//
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type Pool struct {
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	// Dial is an application supplied function for creating and configuring a
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	// connection
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	Dial func() (Conn, error)
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	// TestOnBorrow is an optional application supplied function for checking
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	// the health of an idle connection before the connection is used again by
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	// the application. Argument t is the time that the connection was returned
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	// to the pool. If the function returns an error, then the connection is
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	// closed.
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	TestOnBorrow func(c Conn, t time.Time) error
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	// Maximum number of idle connections in the pool.
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	MaxIdle int
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	// Maximum number of connections allocated by the pool at a given time.
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	// When zero, there is no limit on the number of connections in the pool.
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	MaxActive int
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	// Close connections after remaining idle for this duration. If the value
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	// is zero, then idle connections are not closed. Applications should set
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	// the timeout to a value less than the server's timeout.
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	IdleTimeout time.Duration
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	// If Wait is true and the pool is at the MaxIdle limit, then Get() waits
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	// for a connection to be returned to the pool before returning.
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	Wait bool
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	// mu protects fields defined below.
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	mu     sync.Mutex
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	cond   *sync.Cond
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	closed bool
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	active int
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	// Stack of idleConn with most recently used at the front.
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	idle list.List
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}
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type idleConn struct {
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	c Conn
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	t time.Time
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}
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// NewPool creates a new pool. This function is deprecated. Applications should
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// initialize the Pool fields directly as shown in example.
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func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
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	return &Pool{Dial: newFn, MaxIdle: maxIdle}
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}
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// Get gets a connection. The application must close the returned connection.
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// This method always returns a valid connection so that applications can defer
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// error handling to the first use of the connection. If there is an error
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// getting an underlying connection, then the connection Err, Do, Send, Flush
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// and Receive methods return that error.
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func (p *Pool) Get() Conn {
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	c, err := p.get()
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	if err != nil {
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		return errorConnection{err}
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	}
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	return &pooledConnection{p: p, c: c}
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}
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// ActiveCount returns the number of active connections in the pool.
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func (p *Pool) ActiveCount() int {
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	p.mu.Lock()
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	active := p.active
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	p.mu.Unlock()
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	return active
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}
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// Close releases the resources used by the pool.
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func (p *Pool) Close() error {
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	p.mu.Lock()
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	idle := p.idle
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	p.idle.Init()
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	p.closed = true
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	p.active -= idle.Len()
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	if p.cond != nil {
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		p.cond.Broadcast()
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	}
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	p.mu.Unlock()
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	for e := idle.Front(); e != nil; e = e.Next() {
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		e.Value.(idleConn).c.Close()
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	}
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	return nil
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}
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// release decrements the active count and signals waiters. The caller must
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// hold p.mu during the call.
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func (p *Pool) release() {
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	p.active -= 1
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	if p.cond != nil {
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		p.cond.Signal()
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	}
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}
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// get prunes stale connections and returns a connection from the idle list or
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// creates a new connection.
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func (p *Pool) get() (Conn, error) {
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	p.mu.Lock()
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	// Prune stale connections.
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	if timeout := p.IdleTimeout; timeout > 0 {
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		for i, n := 0, p.idle.Len(); i < n; i++ {
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			e := p.idle.Back()
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			if e == nil {
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				break
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			}
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			ic := e.Value.(idleConn)
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			if ic.t.Add(timeout).After(nowFunc()) {
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				break
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			}
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			p.idle.Remove(e)
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			p.release()
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			p.mu.Unlock()
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			ic.c.Close()
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			p.mu.Lock()
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		}
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	}
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	for {
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		// Get idle connection.
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		for i, n := 0, p.idle.Len(); i < n; i++ {
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			e := p.idle.Front()
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			if e == nil {
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				break
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			}
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			ic := e.Value.(idleConn)
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			p.idle.Remove(e)
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			test := p.TestOnBorrow
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			p.mu.Unlock()
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			if test == nil || test(ic.c, ic.t) == nil {
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				return ic.c, nil
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			}
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			ic.c.Close()
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			p.mu.Lock()
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			p.release()
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		}
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		// Check for pool closed before dialing a new connection.
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		if p.closed {
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			p.mu.Unlock()
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			return nil, errors.New("redigo: get on closed pool")
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		}
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		// Dial new connection if under limit.
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		if p.MaxActive == 0 || p.active < p.MaxActive {
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			dial := p.Dial
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			p.active += 1
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			p.mu.Unlock()
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			c, err := dial()
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			if err != nil {
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				p.mu.Lock()
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				p.release()
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				p.mu.Unlock()
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				c = nil
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			}
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			return c, err
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		}
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		if !p.Wait {
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			p.mu.Unlock()
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			return nil, ErrPoolExhausted
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		}
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		if p.cond == nil {
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			p.cond = sync.NewCond(&p.mu)
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		}
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		p.cond.Wait()
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	}
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}
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func (p *Pool) put(c Conn, forceClose bool) error {
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	err := c.Err()
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	p.mu.Lock()
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	if !p.closed && err == nil && !forceClose {
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		p.idle.PushFront(idleConn{t: nowFunc(), c: c})
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		if p.idle.Len() > p.MaxIdle {
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			c = p.idle.Remove(p.idle.Back()).(idleConn).c
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		} else {
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			c = nil
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		}
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	}
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	if c == nil {
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		if p.cond != nil {
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			p.cond.Signal()
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		}
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		p.mu.Unlock()
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		return nil
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	}
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	p.release()
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	p.mu.Unlock()
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	return c.Close()
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}
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type pooledConnection struct {
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	p     *Pool
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	c     Conn
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	state int
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}
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var (
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	sentinel     []byte
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	sentinelOnce sync.Once
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)
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func initSentinel() {
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	p := make([]byte, 64)
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	if _, err := rand.Read(p); err == nil {
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		sentinel = p
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	} else {
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		h := sha1.New()
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		io.WriteString(h, "Oops, rand failed. Use time instead.")
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		io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
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		sentinel = h.Sum(nil)
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	}
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}
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func (pc *pooledConnection) Close() error {
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	c := pc.c
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	if _, ok := c.(errorConnection); ok {
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		return nil
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	}
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	pc.c = errorConnection{errConnClosed}
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	if pc.state&internal.MultiState != 0 {
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		c.Send("DISCARD")
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		pc.state &^= (internal.MultiState | internal.WatchState)
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	} else if pc.state&internal.WatchState != 0 {
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		c.Send("UNWATCH")
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		pc.state &^= internal.WatchState
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	}
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	if pc.state&internal.SubscribeState != 0 {
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		c.Send("UNSUBSCRIBE")
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		c.Send("PUNSUBSCRIBE")
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		// To detect the end of the message stream, ask the server to echo
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		// a sentinel value and read until we see that value.
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		sentinelOnce.Do(initSentinel)
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		c.Send("ECHO", sentinel)
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		c.Flush()
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		for {
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			p, err := c.Receive()
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			if err != nil {
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				break
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			}
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			if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
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				pc.state &^= internal.SubscribeState
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				break
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			}
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		}
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	}
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	c.Do("")
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	pc.p.put(c, pc.state != 0)
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	return nil
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}
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func (pc *pooledConnection) Err() error {
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	return pc.c.Err()
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}
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func (pc *pooledConnection) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
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	ci := internal.LookupCommandInfo(commandName)
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	pc.state = (pc.state | ci.Set) &^ ci.Clear
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	return pc.c.Do(commandName, args...)
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}
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func (pc *pooledConnection) Send(commandName string, args ...interface{}) error {
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	ci := internal.LookupCommandInfo(commandName)
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	pc.state = (pc.state | ci.Set) &^ ci.Clear
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	return pc.c.Send(commandName, args...)
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}
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func (pc *pooledConnection) Flush() error {
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	return pc.c.Flush()
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}
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func (pc *pooledConnection) Receive() (reply interface{}, err error) {
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	return pc.c.Receive()
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}
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type errorConnection struct{ err error }
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func (ec errorConnection) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
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func (ec errorConnection) Send(string, ...interface{}) error              { return ec.err }
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func (ec errorConnection) Err() error                                     { return ec.err }
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func (ec errorConnection) Close() error                                   { return ec.err }
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func (ec errorConnection) Flush() error                                   { return ec.err }
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func (ec errorConnection) Receive() (interface{}, error)                  { return nil, ec.err }
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