636 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			636 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Go
		
	
	
// Copyright 2012 Gary Burd
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//
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// Licensed under the Apache License, Version 2.0 (the "License"): you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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package redis
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import (
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	"bytes"
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	"context"
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	"crypto/rand"
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	"crypto/sha1"
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	"errors"
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	"io"
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	"strconv"
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	"sync"
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	"sync/atomic"
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	"time"
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)
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var (
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	_ ConnWithTimeout = (*activeConn)(nil)
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	_ ConnWithTimeout = (*errorConn)(nil)
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)
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var nowFunc = time.Now // for testing
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// ErrPoolExhausted is returned from a pool connection method (Do, Send,
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// Receive, Flush, Err) when the maximum number of database connections in the
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// pool has been reached.
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var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")
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var (
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	errPoolClosed = errors.New("redigo: connection pool closed")
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	errConnClosed = errors.New("redigo: connection closed")
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)
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// Pool maintains a pool of connections. The application calls the Get method
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// to get a connection from the pool and the connection's Close method to
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// return the connection's resources to the pool.
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//
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// The following example shows how to use a pool in a web application. The
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// application creates a pool at application startup and makes it available to
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// request handlers using a package level variable. The pool configuration used
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// here is an example, not a recommendation.
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//
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//  func newPool(addr string) *redis.Pool {
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//    return &redis.Pool{
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//      MaxIdle: 3,
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//      IdleTimeout: 240 * time.Second,
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//      // Dial or DialContext must be set. When both are set, DialContext takes precedence over Dial.
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//      Dial: func () (redis.Conn, error) { return redis.Dial("tcp", addr) },
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//    }
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//  }
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//
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//  var (
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//    pool *redis.Pool
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//    redisServer = flag.String("redisServer", ":6379", "")
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//  )
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//
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//  func main() {
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//    flag.Parse()
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//    pool = newPool(*redisServer)
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//    ...
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//  }
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//
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// A request handler gets a connection from the pool and closes the connection
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// when the handler is done:
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//
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//  func serveHome(w http.ResponseWriter, r *http.Request) {
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//      conn := pool.Get()
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//      defer conn.Close()
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//      ...
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//  }
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//
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// Use the Dial function to authenticate connections with the AUTH command or
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// select a database with the SELECT command:
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//
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//  pool := &redis.Pool{
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//    // Other pool configuration not shown in this example.
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//    Dial: func () (redis.Conn, error) {
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//      c, err := redis.Dial("tcp", server)
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//      if err != nil {
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//        return nil, err
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//      }
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//      if _, err := c.Do("AUTH", password); err != nil {
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//        c.Close()
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//        return nil, err
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//      }
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//      if _, err := c.Do("SELECT", db); err != nil {
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//        c.Close()
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//        return nil, err
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//      }
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//      return c, nil
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//    },
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//  }
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//
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// Use the TestOnBorrow function to check the health of an idle connection
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// before the connection is returned to the application. This example PINGs
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// connections that have been idle more than a minute:
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//
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//  pool := &redis.Pool{
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//    // Other pool configuration not shown in this example.
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//    TestOnBorrow: func(c redis.Conn, t time.Time) error {
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//      if time.Since(t) < time.Minute {
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//        return nil
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//      }
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//      _, err := c.Do("PING")
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//      return err
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//    },
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//  }
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//
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type Pool struct {
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	// Dial is an application supplied function for creating and configuring a
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	// connection.
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	//
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	// The connection returned from Dial must not be in a special state
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	// (subscribed to pubsub channel, transaction started, ...).
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	Dial func() (Conn, error)
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	// DialContext is an application supplied function for creating and configuring a
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	// connection with the given context.
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	//
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	// The connection returned from Dial must not be in a special state
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	// (subscribed to pubsub channel, transaction started, ...).
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	DialContext func(ctx context.Context) (Conn, error)
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	// TestOnBorrow is an optional application supplied function for checking
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	// the health of an idle connection before the connection is used again by
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	// the application. Argument t is the time that the connection was returned
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	// to the pool. If the function returns an error, then the connection is
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	// closed.
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	TestOnBorrow func(c Conn, t time.Time) error
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	// Maximum number of idle connections in the pool.
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	MaxIdle int
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	// Maximum number of connections allocated by the pool at a given time.
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	// When zero, there is no limit on the number of connections in the pool.
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	MaxActive int
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	// Close connections after remaining idle for this duration. If the value
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	// is zero, then idle connections are not closed. Applications should set
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	// the timeout to a value less than the server's timeout.
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	IdleTimeout time.Duration
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	// If Wait is true and the pool is at the MaxActive limit, then Get() waits
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	// for a connection to be returned to the pool before returning.
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	Wait bool
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	// Close connections older than this duration. If the value is zero, then
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	// the pool does not close connections based on age.
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	MaxConnLifetime time.Duration
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	chInitialized uint32 // set to 1 when field ch is initialized
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	mu           sync.Mutex    // mu protects the following fields
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	closed       bool          // set to true when the pool is closed.
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	active       int           // the number of open connections in the pool
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	ch           chan struct{} // limits open connections when p.Wait is true
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	idle         idleList      // idle connections
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	waitCount    int64         // total number of connections waited for.
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	waitDuration time.Duration // total time waited for new connections.
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}
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// NewPool creates a new pool.
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//
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// Deprecated: Initialize the Pool directly as shown in the example.
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func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
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	return &Pool{Dial: newFn, MaxIdle: maxIdle}
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}
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// Get gets a connection. The application must close the returned connection.
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// This method always returns a valid connection so that applications can defer
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// error handling to the first use of the connection. If there is an error
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// getting an underlying connection, then the connection Err, Do, Send, Flush
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// and Receive methods return that error.
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func (p *Pool) Get() Conn {
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	// GetContext returns errorConn in the first argument when an error occurs.
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	c, _ := p.GetContext(context.Background())
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	return c
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}
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// GetContext gets a connection using the provided context.
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//
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// The provided Context must be non-nil. If the context expires before the
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// connection is complete, an error is returned. Any expiration on the context
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// will not affect the returned connection.
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//
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// If the function completes without error, then the application must close the
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// returned connection.
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func (p *Pool) GetContext(ctx context.Context) (Conn, error) {
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	// Wait until there is a vacant connection in the pool.
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	waited, err := p.waitVacantConn(ctx)
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	if err != nil {
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		return nil, err
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	}
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	p.mu.Lock()
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	if waited > 0 {
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		p.waitCount++
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		p.waitDuration += waited
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	}
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	// Prune stale connections at the back of the idle list.
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	if p.IdleTimeout > 0 {
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		n := p.idle.count
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		for i := 0; i < n && p.idle.back != nil && p.idle.back.t.Add(p.IdleTimeout).Before(nowFunc()); i++ {
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			pc := p.idle.back
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			p.idle.popBack()
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			p.mu.Unlock()
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			pc.c.Close()
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			p.mu.Lock()
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			p.active--
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		}
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	}
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	// Get idle connection from the front of idle list.
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	for p.idle.front != nil {
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		pc := p.idle.front
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		p.idle.popFront()
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		p.mu.Unlock()
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		if (p.TestOnBorrow == nil || p.TestOnBorrow(pc.c, pc.t) == nil) &&
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			(p.MaxConnLifetime == 0 || nowFunc().Sub(pc.created) < p.MaxConnLifetime) {
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			return &activeConn{p: p, pc: pc}, nil
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		}
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		pc.c.Close()
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		p.mu.Lock()
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		p.active--
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	}
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	// Check for pool closed before dialing a new connection.
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	if p.closed {
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		p.mu.Unlock()
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		err := errors.New("redigo: get on closed pool")
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		return errorConn{err}, err
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	}
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	// Handle limit for p.Wait == false.
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	if !p.Wait && p.MaxActive > 0 && p.active >= p.MaxActive {
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		p.mu.Unlock()
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		return errorConn{ErrPoolExhausted}, ErrPoolExhausted
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	}
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	p.active++
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	p.mu.Unlock()
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	c, err := p.dial(ctx)
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	if err != nil {
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		c = nil
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		p.mu.Lock()
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		p.active--
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		if p.ch != nil && !p.closed {
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			p.ch <- struct{}{}
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		}
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		p.mu.Unlock()
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		return errorConn{err}, err
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	}
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	return &activeConn{p: p, pc: &poolConn{c: c, created: nowFunc()}}, nil
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}
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// PoolStats contains pool statistics.
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type PoolStats struct {
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	// ActiveCount is the number of connections in the pool. The count includes
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	// idle connections and connections in use.
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	ActiveCount int
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	// IdleCount is the number of idle connections in the pool.
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	IdleCount int
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	// WaitCount is the total number of connections waited for.
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	// This value is currently not guaranteed to be 100% accurate.
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	WaitCount int64
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	// WaitDuration is the total time blocked waiting for a new connection.
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	// This value is currently not guaranteed to be 100% accurate.
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	WaitDuration time.Duration
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}
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// Stats returns pool's statistics.
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func (p *Pool) Stats() PoolStats {
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	p.mu.Lock()
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	stats := PoolStats{
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		ActiveCount:  p.active,
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		IdleCount:    p.idle.count,
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		WaitCount:    p.waitCount,
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		WaitDuration: p.waitDuration,
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	}
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	p.mu.Unlock()
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	return stats
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}
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// ActiveCount returns the number of connections in the pool. The count
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// includes idle connections and connections in use.
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func (p *Pool) ActiveCount() int {
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	p.mu.Lock()
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	active := p.active
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	p.mu.Unlock()
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	return active
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}
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// IdleCount returns the number of idle connections in the pool.
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func (p *Pool) IdleCount() int {
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	p.mu.Lock()
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	idle := p.idle.count
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	p.mu.Unlock()
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	return idle
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}
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// Close releases the resources used by the pool.
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func (p *Pool) Close() error {
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	p.mu.Lock()
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	if p.closed {
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		p.mu.Unlock()
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		return nil
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	}
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	p.closed = true
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	p.active -= p.idle.count
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	pc := p.idle.front
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	p.idle.count = 0
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	p.idle.front, p.idle.back = nil, nil
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	if p.ch != nil {
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		close(p.ch)
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	}
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	p.mu.Unlock()
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	for ; pc != nil; pc = pc.next {
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		pc.c.Close()
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	}
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	return nil
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}
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func (p *Pool) lazyInit() {
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	// Fast path.
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	if atomic.LoadUint32(&p.chInitialized) == 1 {
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		return
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	}
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	// Slow path.
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	p.mu.Lock()
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	if p.chInitialized == 0 {
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		p.ch = make(chan struct{}, p.MaxActive)
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		if p.closed {
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			close(p.ch)
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		} else {
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			for i := 0; i < p.MaxActive; i++ {
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				p.ch <- struct{}{}
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			}
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		}
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		atomic.StoreUint32(&p.chInitialized, 1)
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	}
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	p.mu.Unlock()
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}
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// waitVacantConn waits for a vacant connection in pool if waiting
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// is enabled and pool size is limited, otherwise returns instantly.
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// If ctx expires before that, an error is returned.
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//
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// If there were no vacant connection in the pool right away it returns the time spent waiting
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// for that connection to appear in the pool.
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func (p *Pool) waitVacantConn(ctx context.Context) (waited time.Duration, err error) {
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	if !p.Wait || p.MaxActive <= 0 {
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		// No wait or no connection limit.
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		return 0, nil
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	}
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	p.lazyInit()
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	// wait indicates if we believe it will block so its not 100% accurate
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	// however for stats it should be good enough.
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	wait := len(p.ch) == 0
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	var start time.Time
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	if wait {
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		start = time.Now()
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	}
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	if ctx == nil {
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		<-p.ch
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	} else {
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		select {
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		case <-p.ch:
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			// Additionally check that context hasn't expired while we were waiting,
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			// because `select` picks a random `case` if several of them are "ready".
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			select {
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			case <-ctx.Done():
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				return 0, ctx.Err()
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			default:
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			}
 | 
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		case <-ctx.Done():
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			return 0, ctx.Err()
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		}
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	}
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	if wait {
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		return time.Since(start), nil
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	}
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	return 0, nil
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}
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func (p *Pool) dial(ctx context.Context) (Conn, error) {
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	if p.DialContext != nil {
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		return p.DialContext(ctx)
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	}
 | 
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	if p.Dial != nil {
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		return p.Dial()
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	}
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	return nil, errors.New("redigo: must pass Dial or DialContext to pool")
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}
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func (p *Pool) put(pc *poolConn, forceClose bool) error {
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	p.mu.Lock()
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	if !p.closed && !forceClose {
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		pc.t = nowFunc()
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		p.idle.pushFront(pc)
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		if p.idle.count > p.MaxIdle {
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			pc = p.idle.back
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			p.idle.popBack()
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		} else {
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			pc = nil
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		}
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	}
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 | 
						|
	if pc != nil {
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		p.mu.Unlock()
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		pc.c.Close()
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		p.mu.Lock()
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		p.active--
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	}
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 | 
						|
	if p.ch != nil && !p.closed {
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		p.ch <- struct{}{}
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	}
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	p.mu.Unlock()
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	return nil
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}
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type activeConn struct {
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						|
	p     *Pool
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	pc    *poolConn
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	state int
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}
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 | 
						|
var (
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	sentinel     []byte
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						|
	sentinelOnce sync.Once
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						|
)
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						|
 | 
						|
func initSentinel() {
 | 
						|
	p := make([]byte, 64)
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						|
	if _, err := rand.Read(p); err == nil {
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		sentinel = p
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	} else {
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						|
		h := sha1.New()
 | 
						|
		io.WriteString(h, "Oops, rand failed. Use time instead.")
 | 
						|
		io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
 | 
						|
		sentinel = h.Sum(nil)
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Close() error {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return nil
 | 
						|
	}
 | 
						|
	ac.pc = nil
 | 
						|
 | 
						|
	if ac.state&connectionMultiState != 0 {
 | 
						|
		pc.c.Send("DISCARD")
 | 
						|
		ac.state &^= (connectionMultiState | connectionWatchState)
 | 
						|
	} else if ac.state&connectionWatchState != 0 {
 | 
						|
		pc.c.Send("UNWATCH")
 | 
						|
		ac.state &^= connectionWatchState
 | 
						|
	}
 | 
						|
	if ac.state&connectionSubscribeState != 0 {
 | 
						|
		pc.c.Send("UNSUBSCRIBE")
 | 
						|
		pc.c.Send("PUNSUBSCRIBE")
 | 
						|
		// To detect the end of the message stream, ask the server to echo
 | 
						|
		// a sentinel value and read until we see that value.
 | 
						|
		sentinelOnce.Do(initSentinel)
 | 
						|
		pc.c.Send("ECHO", sentinel)
 | 
						|
		pc.c.Flush()
 | 
						|
		for {
 | 
						|
			p, err := pc.c.Receive()
 | 
						|
			if err != nil {
 | 
						|
				break
 | 
						|
			}
 | 
						|
			if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
 | 
						|
				ac.state &^= connectionSubscribeState
 | 
						|
				break
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	pc.c.Do("")
 | 
						|
	ac.p.put(pc, ac.state != 0 || pc.c.Err() != nil)
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Err() error {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return errConnClosed
 | 
						|
	}
 | 
						|
	return pc.c.Err()
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return nil, errConnClosed
 | 
						|
	}
 | 
						|
	ci := lookupCommandInfo(commandName)
 | 
						|
	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | 
						|
	return pc.c.Do(commandName, args...)
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) DoWithTimeout(timeout time.Duration, commandName string, args ...interface{}) (reply interface{}, err error) {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return nil, errConnClosed
 | 
						|
	}
 | 
						|
	cwt, ok := pc.c.(ConnWithTimeout)
 | 
						|
	if !ok {
 | 
						|
		return nil, errTimeoutNotSupported
 | 
						|
	}
 | 
						|
	ci := lookupCommandInfo(commandName)
 | 
						|
	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | 
						|
	return cwt.DoWithTimeout(timeout, commandName, args...)
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Send(commandName string, args ...interface{}) error {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return errConnClosed
 | 
						|
	}
 | 
						|
	ci := lookupCommandInfo(commandName)
 | 
						|
	ac.state = (ac.state | ci.Set) &^ ci.Clear
 | 
						|
	return pc.c.Send(commandName, args...)
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Flush() error {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return errConnClosed
 | 
						|
	}
 | 
						|
	return pc.c.Flush()
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) Receive() (reply interface{}, err error) {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return nil, errConnClosed
 | 
						|
	}
 | 
						|
	return pc.c.Receive()
 | 
						|
}
 | 
						|
 | 
						|
func (ac *activeConn) ReceiveWithTimeout(timeout time.Duration) (reply interface{}, err error) {
 | 
						|
	pc := ac.pc
 | 
						|
	if pc == nil {
 | 
						|
		return nil, errConnClosed
 | 
						|
	}
 | 
						|
	cwt, ok := pc.c.(ConnWithTimeout)
 | 
						|
	if !ok {
 | 
						|
		return nil, errTimeoutNotSupported
 | 
						|
	}
 | 
						|
	return cwt.ReceiveWithTimeout(timeout)
 | 
						|
}
 | 
						|
 | 
						|
type errorConn struct{ err error }
 | 
						|
 | 
						|
func (ec errorConn) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
 | 
						|
func (ec errorConn) DoWithTimeout(time.Duration, string, ...interface{}) (interface{}, error) {
 | 
						|
	return nil, ec.err
 | 
						|
}
 | 
						|
func (ec errorConn) Send(string, ...interface{}) error                     { return ec.err }
 | 
						|
func (ec errorConn) Err() error                                            { return ec.err }
 | 
						|
func (ec errorConn) Close() error                                          { return nil }
 | 
						|
func (ec errorConn) Flush() error                                          { return ec.err }
 | 
						|
func (ec errorConn) Receive() (interface{}, error)                         { return nil, ec.err }
 | 
						|
func (ec errorConn) ReceiveWithTimeout(time.Duration) (interface{}, error) { return nil, ec.err }
 | 
						|
 | 
						|
type idleList struct {
 | 
						|
	count       int
 | 
						|
	front, back *poolConn
 | 
						|
}
 | 
						|
 | 
						|
type poolConn struct {
 | 
						|
	c          Conn
 | 
						|
	t          time.Time
 | 
						|
	created    time.Time
 | 
						|
	next, prev *poolConn
 | 
						|
}
 | 
						|
 | 
						|
func (l *idleList) pushFront(pc *poolConn) {
 | 
						|
	pc.next = l.front
 | 
						|
	pc.prev = nil
 | 
						|
	if l.count == 0 {
 | 
						|
		l.back = pc
 | 
						|
	} else {
 | 
						|
		l.front.prev = pc
 | 
						|
	}
 | 
						|
	l.front = pc
 | 
						|
	l.count++
 | 
						|
	return
 | 
						|
}
 | 
						|
 | 
						|
func (l *idleList) popFront() {
 | 
						|
	pc := l.front
 | 
						|
	l.count--
 | 
						|
	if l.count == 0 {
 | 
						|
		l.front, l.back = nil, nil
 | 
						|
	} else {
 | 
						|
		pc.next.prev = nil
 | 
						|
		l.front = pc.next
 | 
						|
	}
 | 
						|
	pc.next, pc.prev = nil, nil
 | 
						|
}
 | 
						|
 | 
						|
func (l *idleList) popBack() {
 | 
						|
	pc := l.back
 | 
						|
	l.count--
 | 
						|
	if l.count == 0 {
 | 
						|
		l.front, l.back = nil, nil
 | 
						|
	} else {
 | 
						|
		pc.prev.next = nil
 | 
						|
		l.back = pc.prev
 | 
						|
	}
 | 
						|
	pc.next, pc.prev = nil, nil
 | 
						|
}
 |